#ifndef AFPHYSICS_H
#define AFPHYSICS_H

#include "AFObjectFactory.h"
#include "AFGraphics.h" 

struct PhysicsComponent_t
{
  int velocity;
};
typedef struct PhysicsComponent_t PhysicsComponent;

int CollisionDetection(Sprite* controlledSprite, Sprite* spriteList);

// FUNCTIONS NOT WORKING AS INTENDED:
void isSpriteAbove(Sprite* character, Sprite** spriteList, dpPixel buffer);

#endif